Development Update 7
- tux3go
- Jan 4, 2021
- 1 min read
Welcome back to Planetary News Network! Your go-to place for Planetary News!
Today there are some new updates to share with you such as development on the HUD, development on the engine, and what to expect from the first alpha version of Planetary Invasion.
Gameplay Trailer
A few days ago I started working on a gameplay trailer showing basic movement and some of the weapons. When I finished the video my recording software didn't do so well with it so I will need to do it again soon.
Hud development
The HUD looks very similar to the Darkscrolls: Last Hope HUD. Since I haven't shown a trailer of the gameplay of Last Hope in months you have no idea what the HUD looks like. It has the health counter, jetpack fuel, and ammo. The Hud is currently getting updates for extra features in the game.
What to expect from the first alpha
In order to develop every single feature promised before release on a game as big Planetary Invasion would take a long time. So I am gonna release Planetary Invasion alpha 1.0 with only two non procedurally generated planets and a few other small features. And as time goes by more features will be added by the community and Tuxxego Games.
List of updates/bug fixes
Fixed bug of falling through planets.
Added a teleport station to MegaCitys and outposts.
Fixed AI oblivious to players.
Changed every line of code containing old "Dark" files to "Tux" files.
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